Telling a story through sound – a workshop concept for 0 – 3 grade

It’s a dilemma when working with sound as a means of expression, how to use the visual . It will almost always be a rather risky marriage – the visual being a very dominant partner, that tend to take control of the agenda. AT THE SAME TIME , we can use the visual as a lever to get the aural , – which is very hard to hold on to ! , – into the game.

I was invited by the Vallensbæk Children’s Culture Week, in sept 2013 to give workshops with and about sound. To the occasion, I developed a concept,  “Tell the story through sound” where I use digital and analogue tools and methods to give children who are not familiar with musical instruments the opportunity to express themselves through sound.

I used my own software, Fonokolab. With this tool, you can record a sound and it will be stored as a loop that you can manipulate with your voice. The computer analyses the tone and volume of your voice and translates it into a ‘riff’, that will control the sample rate  – similar to when you change the speed of an old record player – and the volume of the previously recorded loop. You can control the riff’s panning and overall volume using a smartphone connected via wifi. Up to 6 riffs/players can be active at a time (more would be technically possible, but methodologically confusing).

On top of that, I have added live animation, using a software called Animata. The theme for the Culture Week was “The forest and the city”, so the imagery I used was a forest and its animals.

I drew 4 animals. Here you can see the bits and pieces of fox, that I …

Fox in tatters

… put back together in Animata , with vertices, joints , bones , and whatever it’s called :

… and the resulting live animated fox:

Fox animated via smartphone, with mouth movements controlled by sound

Foxy !

These are the stages of the workshop:

  1. “We are going to tell a story through sound!”, I told the kids.
  2. Soundpainting. The kids conducted each other making forest sounds with their bodies/mouths. We recorded the “forest created through sound”
  3. We listened to the recording, and while it was playing, the forest gradually “came to live” on the screen.

    The forest conjured by the kid’s sound scenography

  4. “What about the animals?”, I asked. “If we sit still, they will come”, I promised, and using a smartphone, I remote controlled the appearance of  an animal on the screen.
  5. “The fox wants to play with us, but he doesn’t have a voice!” So we recorded some sound using things available in the room. A dustpan dragged over the floor made a perfect voice for the fox.
  6. “Now the fox has a voice, but he needs something to say!” The fox is a very sly ‘person’, so he will probably say: “So many kids, I can play with! I wonder how they taaaste!” And I performed this phrase in the microphone, and the dustpan sound immediately imitated the melody/volume of my voice (causing a little anxiety in some of the kids!)
  7. After repeating the same procedure for the other 3 animals, we were now ready to make a collective composition. This includes “the magical square”, where your movements back/forth and sideways are translated into movements in sound – panning and volume – as well as image – the animal moves the way you move. This is being controlled via smartphone, either by the participant herself or by a helper on the side.

My prior experience with Fonokolab has been with adults, setting up workshops in the street, improvised, inviting passers by. At the stage where they are supposed to do a collective composition I have usually asked the participants to decide a form, or you might say choreography, themselves. This includes decisions about who moves how and when and for how long.

In preparing the concept for the Children’s Culture Week, I thought that this way would not work with young kids, so I came up with the concept of the “Timeline”.

The Timeline is a line on the floor, where one kid, “Time”, walks as slowly as possible until the other end of the line. Along the line, a number of kids are standing at different distances, waiting for “Time” to pass by.

“Time” moves along the timeline, here meeting the first “event”

Is everyone ready? And do you know your tasks? Then we start the forest sound scenography, and “Time” starts walking slowly.

When “Time” comes to the first kid on the line she walks to the magical square and moves around, being the fox. Now the fox’ sound will be heard, adding to the forest sounds. “Time” comes to the second kid, who enters the square, playing he is the crow. Etc. When “Time” reaches the square, he spreads his arms, gently directing the “animals” to the base line, and “Time” stops, as does the recording.

Now it is time to say goodnight to the animals, disappearing one at a time from the screen, and the forest. And the kids will lay down and listen to the “story told in sound”. The visual kinesthetic and  narrative elements which have sofar served as scaffold for telling the story in sound has been removed, and now it is time to focus only on sound.

See examples from the workshop in this video (whatch in Youtube with English subtitles):

A PROPOS :

sQRikebeam bor fow

Ich bin auch ein Fahrrad, -or- Bikescream for QRow

-or- traffic jam session

Recommendation: Watch the video clip while listening to the sound:

The participants made sounds with the bikestruments and formed them with their voices through the Anthropomorfer. When working with the sounds via smartphones, how could we do with only very little space? I hadn’t prepared a silver concept for that part. Somehow someone came up with the idea to follow the passing cars, bikes and people with the sounds. So each participant chose one feature, for instance “everything yellow”, and each time a yellow car, bike og hat passed by, he/she would ‘follow’ the moving object with the sound, panning from left to right or vice versa. In this way, a new aspect was introduced in the the-street-as-an-instrument-concept: SILENCE!! Since there were not yellow things passing by all the time the participant following yellow things had to keep silent in the pauses. But since each participant followed his/her specific feature, – bike helmets, taxis, blondes, etc., a great variety of movements and velocities naturally came to the improvisations, thus creating variation and new mixes/collisions. QRaaaaa QRaaaa!

Related articles:

Bikestruharp, former bike now instrument (www.akutsk.wordpress.com)

Bikestruments, bridgestruments, anti padlock guerilla (www.akutsk.wordpress.com)

Ceci n’est pas une pub. This is not a commercial.

ImageThis qr code links to a recording of a street improvisation by ordinary passers by, facilitated by Akutsk, using the Anthropomorfer. Sound graffiti you may call it, I use the name fonografiti. When using a qr code, we embark on the colonisation of the still rather virginal web based virtual track of the street.

Although the medium is sonorous, the access to the location specific electro acoustic collective improvisation necessarily passes through the visual. The qr code must catch your attention before it can work as a key to the virtual audio track of the place.

QR codes are in many cases used in commercial contexts, and the first thing we need to do is to decolonise this technology from the logic of the market. I’ve met a good deal of people not aware that you can easily make these codes yourself. Using qr codes is probably the easiest way for anyone to interact (virtually) in the street through sound, – and any other media btw.

In order to make sure that people understand that this specific qr code is not a commercial – ceci n’est pas une pub – we must add something, visually, to the code itself. Streetsoundartist Medlyd uses CD boxes on which he paints the QR code. Using a technique that cannot be subject to mass production, Medlyd succeeds in communicating the non-commerciality of the code. And a CD box connotes music. It’s a CD release!

In this photo you see a stencil of a hooded crow on top of a paste up of a QR code measuring 15×15 cm. The obvious handy craft side to the work makes it obvious that this is not commercial, it is ‘street’.

Now scan the code! We won’t sell you anything. We want to share a unique piece of sound art improvised on this specific location using only sounds from this place.

Ceci n’est pas une pub.

Knippels bridge being streetstrumentalized, though momentarily interrupted by rain

Bikestruments, bridgestruments, anti padlock guerilla

Bike bells on bridge (anti padlock guerilla)

From bike to trike (?)

From bi- to tri-

Bike bone hanging in bike nerve being attached by bike magnet

Preparing bikestruments in the State Workshops for Art

Building streetstruments: paint-bucket-bass, drain-trombone and sewer-chimes

First workshop: constructing streetstruments

The street dressed for the streetstrument workshop

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Materials from the construction site are lined up according to their characteristics

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The participants are constructing streetstruments

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Sewer chimes

Second workshop: Collective improvisations on electrified streetstruments

Improvising using the paint bucket bass

After the workshops: The streetstruments are left in their street, inspiring passers by to make their own street improvisations

Paint bucket bass and drain-trombone entrusted the passers by

Related posts:
Construction site interacts musically with neighbors

Quotation: Lefebvre about the living disorder of the street

The street sound activist’s toolkit

Tubes from the ground, now getting a sonorous aftelife

Construction site interacts musically with neighbors

Tubes from the ground, now getting a sonorous aftelife

Tubes from the underground. Now getting a sonorous afterlife in a streetstrument/ giving-back-the-noise workshop

Concept: During a street art decoration of the wall around the local metro construction site, akutsk is making a ‘streetstrument’ workshop.

The workshop is going to be in two parts:

  1. a streetstrument building workshop. In these weeks, I’m collecting debris from the construction. At the event August 11, these objects will be the material for instruments.
  2. a Anthropomorfer workshop, where the participants form the sounds and improvise collectively via laptop and smartphones

Everything is on location, anyone can join, and afterwards we paste up QR-codes linking to recordings of the impros.
Here is the Facebook event.

Anthropomorfer – a tool for intercontinental collective sound art improvisation?

We are all virtuosos with our voices. Imagine being able to improvise over the sounds around you using your voice as an infinitely fine-tuned  controller. While  real time jamming with someone on the other side of the planet.

The mission is: I want to find the optimal tool to allow people to improvise sound art in collectives across the planet, in a creative, pleasurable, and reflective way. I have developed the Anthropomorfer as a desktop application, allowing collectives to improvise, while being in the same place. Now, I want to extend the functionality from a local wifi based context to a global web-based one.

The tool is intended for anyone interested in working with sound as a means for expression, but these contexts are of special interest:

  • working with children developing their analogue literacy and their divergent thinking
  • in organisations enhancing communication skills

What will the participant experience:

1) Open your app. Start a group or sign up for one. Select a sound, either by recording it on the spot, or from a database of sounds that other users have chosen. 2) You now hear your audio while viewing it as a waveform on your smartphone. You choose which part of the sound you want. 3) When all the participants in your group has chosen and cut their sound, start your session 3… 2… 1…. and:  4) improvise together. You can turn volume up and down, pan, and you can shape your sound with your voice via the phone’s microphone. 5) afterwards, you listen to the improvisation, give it thumbs up or down, and if a majority votes for it, the improvisation is saved on the server. Here you can comment and discuss it.

What lies behind:

Technically, there must be a server where the program runs, and audio files are stored. From each cell phone the server receives  1) an upload of a short sound file (max. 15 seconds). Or a selected audio file, which is already on the server. 2) A flow of analysis of the voice. Not the voice. Just analysis of pitch and volume. The server streams audio from the collective improvisation to the participants.

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How do we store the analogue?

Why is it so important to store analogue knowledge? Because our collectives with their extended analogue illiteracy waste to much energy and develop too many negative behaviours, instead of inspiring people to solve common problems in sustainable ways. Developing sustainable forms of analogue interaction is crucial to our collectives, but without an efficient method of storing this knowledge, it is soon lost in our ephemeral societies.

If you are confused about my use of the terms analogue and digital, please read my blogpost Analogue and digital processes

In collectives sharing a strong folklore, dance, music and storytelling are efficient sites for developing, storing and retrieving analogue knowledge. The activities are inclusive, cross modal and open ended. Participants are guided by a common knowledge about steps, rhythms, scales, etc., and possible ways of combining them. Events develop according to a number of open factors, being sensitive to context and to the participant’s intentions. They are improvised, and may turn in several directions, like a dinner conversation.

A strong, inclusive and open ended culture for dance and music gives a collective the means for  developing a refined attunement to the physical and mental space of the other, giving the participants a common, codified language for analogue interaction.

In our welfare society, our capacities for dancing, music-making and storytelling have been colonised by market economy, setting up clear boundaries between producer and consumer.

A major obstacle for our communities to have an efficient replacement for our lost folklore is our fragmented way of life. What about the new technologies, can they be the glue that restores our lost proximity?

Since analogue processes are gradient and embedded in context, storing information about them is an enormous challenge. We might think that the new technologies for making traces of visual and auditive elements give us the sites necessary for storing and retrieving analogue information. To some extent, I believe they have the opposite effect. Since film, sound recording and photography are so seemingly close to our instantaneous perception, we are easily tricked into believing that what they depict is a somewhat true picture of the actual event. This is of course only a surface point of view since we all know that a movie actually just consist of many pictures/frames taking in a row, – remember the root of the word: moving pictures – and a sound recording is a “mechanical inscription of sound waves” as it says in Wikipedia. Whether done by what we call ‘digital’ or ‘analogue’ equipment, these inscriptions are basically digital, in the sense I use here, since they proceed from a linear approach, taking one frame or sample at a time, storing them in a long row, on a disc or a tape. The procedure shares its conceptual framework with writing, and you might say that we merely have rebuild the (phonetic) typewriter into an audio and an image typewriter. It is true that the bitrate of our devices makes these small images/sound samples appear so rapidly one after the other that our senses are completely tricked into perceiving movement. Nevertheless, the linear character of this method for storing analogue information makes it inefficient when it comes to building up a culturally sustainable collective:

  • A recording is myopic. It can only collect information that it is constructed for collecting, ignoring all the other types of analogue information we receive in an event. The hegemony of the video recording, as stated by the success of Youtube, boosts the existing  hierarchy of the senses, where the visual is by far the most foregrounded sense.
  • A recording is uni-directional. The different interactions in an event flow in multiple, and often contradictory directions, and since the one who produces the recording must make a choice about which stream(s) to follow, the consumer is left with limited if any possibilities to follow other streams of interaction. These underprivileged streams might be present as traces, but you cannot follow them further since they are cut away or continue outside the frame. New supposedly revolutionary technologies like 3D video and surround sound broaden the field of the linear recording, but they do not come with a solution to the basic problem about the decision of the viewpoint, which still lies in the hands of the producer of the recording.
  • A recording petrifies potentiality. In a given event, there is an infinite number of potential combinations of interaction between the participants, whether human or non-human, animate or inanimate. In order to interact adequately in a situation, you must be able to read the potential intentions, movements and reactions of the other participants.

Directors , photographers,  and composers are tweaking their respective media in order to challenge these build in limitations. Just like the writers tweak text in order to convey the totality of an event. Being a competent user of text requires years of study.

Related: http://immanentterrain.wordpress.com/2012/05/19/gilles-deleuze-on-framing-2/

For some reason we believe that visual literacy and auditory literacy is easier  to achieve. Although the technologies are available to everyone now, the users’ possibility for  impregnating the process of recording with significant analogue  information is limited. The abundance of apps, programs and gadgets that should help us do ‘as the professionals’ result in an enormous amount of works that appear ‘professional’. Nevertheless, since these tools are generally based on a surface understanding of the choices in artistic processes, they give you ready made options that will mimic (commercially) successful works, while impeding you from making choices according to an understanding of the context your process is embedded in, with all its potentiality, agency and … analogueness.

Our folklore-deprived collectives  need new sites for analogue storing. Although the new technologies for recording sound and image are now completely democratised, their capacity for giving the average user a site for storing and retrieving analogue information doesn’t compete with the capacities lying in a strong culture for dance, music and storytelling.

Our current level of analogue literacy leaving us with an almost autistic society, where we are challenged in reading the non-binary information in our interactions, a need for new methods is apparent. We allocate most of the time available in our childhoods to the development of (phonetic) literacy and numeracy, and it seems improbable that this is going to change in the near future.

Can we develop methods and tools that will shortcut the steepness of the learning curves for analogue literacy?

Music, dance and storytelling didn’t come out of thin air. They are rooted in our inherent competencies for prosody, gesture and speaking. Everyone is capable of expression through these modalities, and this is where the key to new sites for developing analogue knowledge lies.

These tools and methods for developing, storing and retrieving analogue knowledge must enable the extraction of information about the existing (rudimentary) analogue infrastructure of a collective, providing a site for the playing around with these elements, and
offering simple methods for reassembling them into enhanced and sustainable analogue infrastructures. The tools and methods must deliver intelligent, humanised interfaces, ready to read the analogue information in gesture, movement and speech, while being sensitive to context and the agency of the participants, not only human, but also non-human or inanimate. They must be open ended, open for the users to tweak and hack them, developing extensions or ‘plugins’, including new elements from the local context, and the surrounding processes in society, in popular and elite culture. And finally, they must include storing methods that facilitate the sharing, distribution and efficient  retrieving of analogue know-how in the collective over time, and between collectives working with similar processes.

Related reading:

“No ear, no piece of apparatus could grasp this whole”  (www.akutsk.tumblr.com)

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Capoeira

Learning from folklore / Reversed colonialism 2.0

It is characteristic for folklore activities that they include people non regarding age, gender, or body shape. I’m at my son’s capoeira graduation, batizado, and I see kids, 50 year old men, young people, tall or small, skinny or heavily build people, all engaged in the same activities, each with his/her own personal style. It’s playful, concentrated and including.  In comparison, elite or popular cultural activities favour certain characteristics in people. Becoming a  ballet dancer is excluded if you are not build in a certain way. Being a pop singer requires that you are born with a certain look ( singing talent is less important..)
Popular cultural activities are normally judged according to numbers. It is important to know how many people attended the concert, bought the CD, etc. Elite cultural activities are judged according to their apparent ability to give the audience a transcendent experience. In that sense, pop culture parallels the mechanics of market economy,  and elite or avant-garde culture lends from religion. In both cases there is a clear division of labour, each part of the process being taken care of by specialists ensuring that the consumer/art lover understands that this particular product/ art work is ‘the best you can get’ (for the price).
Capoeira

In this dualistic scenario, with its clear division between producer and consumer of cultural products, conditions are fragile for both parts. The pop-expert-salesman and the art-expert-priest are dependent upon having a large number of people supporting them, buying their products or accepting their high placement in the hierarchy; the current crisis in the cultural industries stemming from the recent technological  developments, and the crisis for elite cultural institutions fighting to  maintain public funding, exhibit the frailties on the expert-producer side. The tragic life and recent death of yet another pop icon/ victim, Whitney Houston,  underlines the costs for individuals fuelling the all-devouring industry of pop.

From the perspective of the consumer, there is a corresponding fragility in the sense that deposing the responsibility and the capacity for cultural expression and development in the hands of a centralised elite leaves us ordinary people with few possibilities of making useful translations of our cultural experiences into valuable, lasting and socially sustainable  changes in our lives. The pop culture scheme provides us with one-size-fits-all solutions developed through a social darwinistic race towards ever more unattainable ideals for how you should look, feel and perform. The elite art scheme leaves you puzzled and without a clue until the art-expert-priest gives you the explanation that there is no explanation other than that the art work transcends your everyday life experience and brings you to a higher level of consciousness. Which you accept because you know that you don’t possess the decoding capacities to have direct access to this level without a guide/priest.

Learning from folklore

In contrast with the dualistic producer-consumer scheme, with its roots in industrial society, folklore activities give the participants much broader and socially sustainable options. Folklore thrives in communities  where government is more or less absent, or if present then in an oppressing way. In welfare states, like Denmark, government is very  present and most of the problem solving activities are institutionalized. This is very effective and it allocates time and energy for the individual to pursue his or her goals, which – according to our protestant-industrial ethics – is to excel in an expert function solving problems for others, so that they can allocate time for their individual  goals and so on.

The question is not why our folklore has died out and what we can do to revitalise it. This approach would at its best convert historical documentation into curious art-pop products, competing with the huge amount of products that have already won the race. It’s much more interesting to ask what folklore is made of and what capacities lie in us for doing it. Folklore as process, not product.

Folklore activities are embedded in collectives, with a large degree of diversity of the participants in age and gender. The different forms of what we term as dance, music, narration etc., are intertwined, with unclear boundaries between modes of production and perception. Since no money is involved, questions about authorship are superfluous. New forms are being developed in collective creative processes embedded in everyday life situations.  Folklore enhances the feeling  of belonging, of ownership, and since expertise is rooted in the collective itself,  there is a short path for each participant to autonomous reflection upon ‘how we do things here’ and there is a short path for making changes according to developments in other processes, such as pop culture,  technological developments, political changes, climate changes etc.

Seeing folklore not as a set of cultural forms and products, but as processes  in which we all have the capacities of engaging, opens up for a reflection on how we can find inspiration in folklore to change the current paradigm, based as it is on the producer-consumer dualism of industrialism.

How do we translate the capacities that folklore activities make apparent,  into activities that can create substantial changes in our individualistic and alienating welfare society?

The most common strategy, which has been active since the 1970ies, is a sort of reversed colonialism, where enthusiasts immerse themselves into folklore activities in different parts of the (third) world. Back home they serve as hard-working entrepreneurs,  establishing a local milieu for that specific folklore activity.
As is the case for my son’s capoeira group, some of these milieus succeed in bringing parts of the characteristics of folklore into the participants’ lives. Still, the imported folklore traditions do not really threaten status quo, since the existing structures for leisure activities gladly suck them in adding to the variety of harmless spare time activities. Local policies welcome them as they fit in with strategies for inclusion and diversity.
If the new elements of ‘ethnic’ expressions succeed in reaching a larger audience, it is in the form of spectacular shows, focusing on the performative aspects of the given activities, thus draining them of their inclusive and empowering sides.  Another way is when  pop culture parasites the expressions, carefully leaving  out  their subversive or reflective components.

Reversed colonialism 2.0

The failure of this, let’s call it first wave reversed colonialism, in (re)implementing the capacities for local communities in the welfare state of  being self-supplying in reflective, inclusive and open ended cultural activities, lies in the way that the pioneers of the movement(s) proceeded. By imitating the cultural forms, and copying the whole paraphernalia of clothes, language, colours etc, these milieus exposes the new influences for either rejection or exoticism. Hybridization is not an answer to this problem since the blending of the two systems will stem from a surface understanding of the new system based on criteria from the old.

In the aftermath of the financial crisis, a wave of new approaches to finding solutions to the challenges we face is rising. The central keyword is sustainability. Following the wave of ecological sustainability, (old-)new solutions to economic sustainability are now building up in the form of socioeconomic companies and collaborative consumption. With these version 2.0 of the ecological and economic movements of the 60ies and 70ies, it makes sense to look for a new development in social and cultural sustainability along the same lines.

A reversed colonialism 2.0 should focus, not on the surface aspects of folklore activities, but rather on the underlying processes of culturally and socially sustainable communities, where folklore thrives.

The What and How of cultural sustainability

The 2.0 of reversed colonialism has to do with a second level of reflection, that takes into account not the surface structures of third world folklore activities, but the generative capacities that we all have for cultural sustainability. The elements of folklore that are important for the what of this old-new project include:

  • The decentralisation of expertise. Knowledge about how to produce culture and how to reflect upon cultural production is monopolised in silos of experts in cultural production, diffusion and reflection. There is a need for empowerment on the local plane, enabling collectives to make qualified and reflected decisions about their cultural development.
Read Thomas Bretts post about the rise and fall of music-experts.
  • Inclusive and open ended processes. There is a need for challenging hierarchies of age, gender and minority/majority groups. We should learn from collectives where cultural processes are open for people across barriers and that are open to new influences from other processes, while including new elements through hybridisation.
  • Collaborative creative processes. The processes of cultural creation should be liberated from the grip of the assembly line model, and we must (re)learn to work in collectives, sensitive to local context, where the participants contribute according to their unique personal background and capacities.
  • Cross modality. In our current paradigm, there is a hierarchy of the modalities of expression/reception ranking the visual at the top, then the auditive, etc. We split activities that imply hearing, looking, moving, or tasting etc. up in different incompatible activities. Since our lives are embedded in a cascade of impressions, the myopic favouring of  one or two channels of perception impoverish our experiences, and the false splitting up of sensorial information in our cultural activities impedes a change in our culture of myopics. In culturally sustainable communities, any impulse can lead to activities in any combination of modalities, and an activity combining one set of modalities can be translated into a new set of modalities.
  • A broad concept of reflection. The logico-deductive way of thinking is child of the industrial paradigm, and binary thinking pervades our welfare societies within education, politics, production, and any area you can think of. A culturally sustainable approach flattens out the hierarchy of meaning making activities, and welcomes other kinds of reflection. Gesture, movement, sound, etc. are all possible vehicles for coding of unique information, the implication of which for innovation, cultural development and problem solving in general is highly underestimated in our era of stubborn rationalism.
  • Collective memory. Culturally sustainable communities have intelligent and diverse techniques for storing information about methods, tools and procedures for collective cross modal reflection. In our surface analysis of folklore, we talk about tradition, family and proximity, deploring the rootlessness of modern society. The challenge is to find adequate forms of storing both analogue and binary information in a way that allows us to retrieve useful information across time and space.
Key to the what of cultural sustainability is a flattening of the existing hierarchies within
  • modes of expression/perception (visual <> auditive <> movement)
  • in types of reflection (binary or analogue)
  • and in expertise (expert vs. consumer).

It is the redistribution or democratisation of the processes of cultural expression and it is their embedding in collectives. And it is the empowerment of these collectives, providing them with a ‘cultural filter’ through which new influences can be integrated, making the collectives adaptable to necessary changes, while safeguarding them from damaging attacks from outside political, cultural or commercial forces.

An impulse that might take one form or another according to context. Like this hybrid between flower and leaf, – what happened?

How can this be achieved? It doesn’t make sense to try to recreate the conditions of pre-industrial society, where local communities drew  upon tradition, family and religion for collective problem solving. These archaic entities simply do not have the flexibility any longer to include new elements and processes in the growing interrelatedness of our global societies in a sustainable way. The back-to-the-roots dream of first wave sustainability pioneers doesn’t do the trick. Our current solution, where we have deposited the responsibility for collective problem solving in ever growing mega-organisations certainly doesn’t either.
Let’s take the example of education: Solving the problem of preparing the next generation for developing healthy societies has been allocated to a silo called the school, totally isolated from the actual problem solving activities in the surrounding political, commercial or non-governmental organisations. Since we measure the outcome of this problem solving activity using a binary approach, we push schools towards an ever increasing focus on logico-deductive thinking, thus ruling out the other, analogue ways of reflection. Nevertheless, the actual problems our societies face are more and more complex and their solution requires cross modal thinking and a cross disciplinary approach.
Analogue approaches to evaluation need to be locally embedded, and they require broad skills from those who engage in understanding the scope and character of the problems, the solution of which should be in the hands of the same people who have this direct, analogue and reflected contact with the problems. Our current binary approach to evaluation contributes to the elephantiasis of our organisations with their myopic focus on each one specific problem to solve. Based on our market economy, each silo will fight for its on self-preservation, and there is no logical relationship between the scope and character of the solutions found and the size and relevance of the problems they solve.

The Where of cultural sustainability

Since our current paradigm keeps us busy in a vicious circle of evaluating according to binary approaches, expanding silos, and centralising problem solving activities, there seems to be little sense in trying to make the relevant changes from within the system.
Cultural processes have the capacity of flowing in and out of the other processes, setting up mirrors for the different problem solving activities, and functioning as interpreters between seemingly incompatible systems. They thrive where there is little regulation, in open and porous spaces, and as the central spaces are occupied by the silos, the sites that are left are the street and the web.
The challenge is how to direct all the vibrant energy from these sites into sustainable problem solving activities. Collaborative consumption  is an economically and ecologically sustainable way of solving the problem of distributing goods to ordinary people. Københavns Fødevarefællesskab, KBHFF, is a “member-based and member-driven food co-operative” in Copenhagen, Denmark. By taking this problem solving activity in their own hands, they not only become independent from the one-size-fits-all solutions of the food industry, but as a side effect, since the activities are on a local scale and based on volunteering, the co-operative also work as a vehicle for social sustainability. People meet, talk and collaborate across differences in age, gender and social/cultural backgrounds.
After three years of existence, the KBHFF now has 3 -4000 members, and it is a vibrant organisation that contributes to changes in the culture around food consumption. The backbone for this project is the Web, offering easy, flexible and accessible solutions to the organising of activities, and sharing of knowledge about procedures. The success of the project is probably due to the combination of a real life, socially sustainable element with a virtual, ‘procedurally sustainable’ element.
Learning from the model for collaborative consumption, we might look for the site for a change in our cultural sustainability in a sort of street/web hybrid, where procedures, methods, and tools for analogue reflection, or reflected expression through sound, movement and narration, are being developed in collectives that are locally active, but connected to similar collectives through the Web, the Web being the site for storing and diffusion of knowledge about the how and what of these culturally sustainable activities.
A search for a new cultural sustainability raises the following questions:
  • Who is going to kick-start it? What is the agency of change? Since the actors within the established silos of problem solving are busy administering a centralised bureaucracy of binary procedures, we might think that those working with artistic processes are the right ones to take up the task. Since the artists’ activities are still embedded in a dualistic production-consumption scheme, in order for these experts to be converted into facilitators of cultural sustainability, a radical recalibration of their approaches is needed. There is a huge resource of competency for analogue reflection in the activities of artists, that can be routed into problem solving activities in all areas, enhancing the building up of competencies needed for culturally self-sustaining communities and organisations.
  • How can we make it last? Since the institutions of family/tradition/religion are no longer able to maintain knowledge about cultural processes in a sustainable way, and since no anchoring in a local community seems possible, due to the atomised life style of our welfare society, how can we make sure that the lessons learned in building up cultural sustainability are not lost in the flow of events? It seems that the most important competency we must build up is our ability to handle virtuality. As opposed to the industrial paradigm, where the approach to problem solving required the building of physical walls, and the proliferation of physical products, a culturally sustainable approach must supply us with tools for handling the  ephemerality of analogue reflection. Actually, the tools are already there, the recent developments in technology having provided each of us with devices containing functionalities and infrastructure that makes us fully capable of create, distribute and reflect upon cultural activities in culturally sustainable collectives.

The technology is there. We just need to learn how to use it.

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