- Gesture imitation; In pairs;
- B makes a gesture with one arm, while A watches and memorises;
- A now imitates B’s gesture.
- A and B swaps roles and repeat 1.1 and 1.2
- Gesture imitation version B; enhanced by sound; Same drill as above, this time the gesture maker will accompany the gesture with sound, voice, hissing, breathing etc.
- Gesture saying yes, and. Same pairs
- B makes a gesture 1 with one arm, while A watches and memorises;
- A now imitates B’s gesture 1, and add a new gesture 2, inspired by the gesture
- B now imitates A’s gesture 2, and add a new gesture 3, inspired by the gesture
- 2) – 3) is repeated for 3 – 4 minutes
- Gesture loops; plenum
- Facilitator explains about time before/ after a phrase, and loops;
- Gesture Merging; pairs
- A & B both mentally prepare a gesture
- At an agreed upon sign, they start looping their gestures, at the same time
- While gesturing, they notice the other’s gesture
- When ready, at a nod, they start merging each other’s gestures into a common third gesture.
- They repeat 5.1 – 5.4 until they drop
- Gesture mass merging; break up pairs
- A & B repeat step 5.1 – 5.4
- This time, they break up, repeating the new third common gesture, venturing out in the world with it
- THey each meet a new participant, line up, notice, when ready they start merging
- Repeating 6.2 – 6.3 until they drop
- Gesture merging, with helper
- The group splits up into trios (extras become observers)
- A & B do their drill as in step 5.1 – 5.2
- This time, C observes, and when having computed a 3rd new common gesture
- C taps A&B on shoulders; Theys stop and observe, while C perform the new gesture as a loop
- A & B (and a possible observer) now learn C´s gesture;
- A new member of the trio is appointed to be helper, and 7.2 – 7.5 is repeated
- Until they drop
- Gesture mass merging, with helpers
- The trios perform 7) again, once. You will from now on have different roles.
- A and B will now leave the trio, walking and looping their new gesture, looking for other loopers.
- C (helper) will from now on stay in the role as a helper, C will stop do the gesture, and will start looking for new duos, if possible with new members.
A festival is about feasting about celebrating about having fun, together. We musicians and composers in Barefoot Records are working together making concerts that will surprise you, make you wonder and smile.
This summer, we are part of the Copenhagen Jazz Festival for the 6th year in a row, and we are making our on mini-festival – “on the smelly side” of the official program. During the months that precede the festival, we are working hard on making new music for you to enjoy. It is a very challenging process, a process from which you can learn a lot, and this year we would like to invite you to be a part of it!!
Composer Casper Hernández Cordes is facilitating three workshops, where you will be guided through a creative process working with sound as a means of expression. We are using sound recorded from the musicians in Barefoot Records, and will explore hitherto unheard combinations of sound. During the workshop we will create some unique composition, that you will be able to listen to and share online, for eternity (or as long as the Internet works, and we don’t forget to renew our online files).
“How can we make music? We are not musicians!” you might say. In Barefoot Sound Kitchen you will see that you can take som sounds and mix them together just as well as you can take some ingredients and cook from them.
Barefoot Sound Kitchen Street Kitchen:
Four Saturdays in June at 2 – 5 pm on streets and squares.
Barefoot Sound Kitchen has received funding from
These are images and sounds from a street intervention in Cali, Colombia in June 2014 made by composer Casper Hernández Cordes during his time as an artist in residence in Lugar a Dudas.
The performance concept “The Work and the Play” is build up in two parts:
1) WORK. In this part, a participant is cleaning a 3×3 meter square on the pavement. A group of participants watch the movements of the working person and imitate them on instruments made from trash. For example: the participant holding a bucket makes a sound each time the “worker” puts a foot to the ground.
Sounds from the “players” are being recorded, as individual loops in Fonokolab.
2) PLAY. When the “worker” has finished his/her job, he/she walks slowly, foot by foot, around the square.
Three to four players now move around in the square, each of them forming a sound by their position in the square.
The 3-4 improvised sound gestures are recorded.
When the “worker” reaches back to where he/she started, the collective improvisation stops.
And it’s time to invite a new person to do the working!
Find the event page on Facebook: https://www.facebook.com/events/1636561273235682/
The performance was made possible thanks to
Read more about the project here:
It’s a dilemma when working with sound as a means of expression, how to use the visual . It will almost always be a rather risky marriage – the visual being a very dominant partner, that tend to take control of the agenda. AT THE SAME TIME , we can use the visual as a lever to get the aural , – which is very hard to hold on to ! , – into the game.
I was invited by the Vallensbæk Children’s Culture Week, in sept 2013 to give workshops with and about sound. To the occasion, I developed a concept, “Tell the story through sound” where I use digital and analogue tools and methods to give children who are not familiar with musical instruments the opportunity to express themselves through sound.
I used my own software, Fonokolab. With this tool, you can record a sound and it will be stored as a loop that you can manipulate with your voice. The computer analyses the tone and volume of your voice and translates it into a ‘riff’, that will control the sample rate – similar to when you change the speed of an old record player – and the volume of the previously recorded loop. You can control the riff’s panning and overall volume using a smartphone connected via wifi. Up to 6 riffs/players can be active at a time (more would be technically possible, but methodologically confusing).
On top of that, I have added live animation, using a software called Animata. The theme for the Culture Week was “The forest and the city”, so the imagery I used was a forest and its animals.
I drew 4 animals. Here you can see the bits and pieces of fox, that I …
… put back together in Animata , with vertices, joints , bones , and whatever it’s called :
… and the resulting live animated fox:
These are the stages of the workshop:
- “We are going to tell a story through sound!”, I told the kids.
- Soundpainting. The kids conducted each other making forest sounds with their bodies/mouths. We recorded the “forest created through sound”
- We listened to the recording, and while it was playing, the forest gradually “came to live” on the screen.
- “What about the animals?”, I asked. “If we sit still, they will come”, I promised, and using a smartphone, I remote controlled the appearance of an animal on the screen.
- “The fox wants to play with us, but he doesn’t have a voice!” So we recorded some sound using things available in the room. A dustpan dragged over the floor made a perfect voice for the fox.
- “Now the fox has a voice, but he needs something to say!” The fox is a very sly ‘person’, so he will probably say: “So many kids, I can play with! I wonder how they taaaste!” And I performed this phrase in the microphone, and the dustpan sound immediately imitated the melody/volume of my voice (causing a little anxiety in some of the kids!)
- After repeating the same procedure for the other 3 animals, we were now ready to make a collective composition. This includes “the magical square”, where your movements back/forth and sideways are translated into movements in sound – panning and volume – as well as image – the animal moves the way you move. This is being controlled via smartphone, either by the participant herself or by a helper on the side.
My prior experience with Fonokolab has been with adults, setting up workshops in the street, improvised, inviting passers by. At the stage where they are supposed to do a collective composition I have usually asked the participants to decide a form, or you might say choreography, themselves. This includes decisions about who moves how and when and for how long.
In preparing the concept for the Children’s Culture Week, I thought that this way would not work with young kids, so I came up with the concept of the “Timeline”.
The Timeline is a line on the floor, where one kid, “Time”, walks as slowly as possible until the other end of the line. Along the line, a number of kids are standing at different distances, waiting for “Time” to pass by.
Is everyone ready? And do you know your tasks? Then we start the forest sound scenography, and “Time” starts walking slowly.
When “Time” comes to the first kid on the line she walks to the magical square and moves around, being the fox. Now the fox’ sound will be heard, adding to the forest sounds. “Time” comes to the second kid, who enters the square, playing he is the crow. Etc. When “Time” reaches the square, he spreads his arms, gently directing the “animals” to the base line, and “Time” stops, as does the recording.
Now it is time to say goodnight to the animals, disappearing one at a time from the screen, and the forest. And the kids will lay down and listen to the “story told in sound”. The visual kinesthetic and narrative elements which have sofar served as scaffold for telling the story in sound has been removed, and now it is time to focus only on sound.
See examples from the workshop in this video (whatch in Youtube with English subtitles):
A PROPOS :
A streetimprovisation using the bikestruharp, – a streetstrument build using bike parts.
- Help I’m a bike. Curate me ! (akutsk.wordpress.com)
- Construction site interacts musically with neighbors (akutsk.wordpress.com)
- Building streetstruments: paint-bucket-bass, drain-trombone and sewer-chimes (akutsk.wordpress.com)
This qr code links to a recording of a street improvisation by ordinary passers by, facilitated by Akutsk, using the Anthropomorfer. Sound graffiti you may call it, I use the name fonografiti. When using a qr code, we embark on the colonisation of the still rather virginal web based virtual track of the street.
Although the medium is sonorous, the access to the location specific electro acoustic collective improvisation necessarily passes through the visual. The qr code must catch your attention before it can work as a key to the virtual audio track of the place.
QR codes are in many cases used in commercial contexts, and the first thing we need to do is to decolonise this technology from the logic of the market. I’ve met a good deal of people not aware that you can easily make these codes yourself. Using qr codes is probably the easiest way for anyone to interact (virtually) in the street through sound, – and any other media btw.
In order to make sure that people understand that this specific qr code is not a commercial – ceci n’est pas une pub – we must add something, visually, to the code itself. Streetsoundartist Medlyd uses CD boxes on which he paints the QR code. Using a technique that cannot be subject to mass production, Medlyd succeeds in communicating the non-commerciality of the code. And a CD box connotes music. It’s a CD release!
In this photo you see a stencil of a hooded crow on top of a paste up of a QR code measuring 15×15 cm. The obvious handy craft side to the work makes it obvious that this is not commercial, it is ‘street’.
Now scan the code! We won’t sell you anything. We want to share a unique piece of sound art improvised on this specific location using only sounds from this place.
Ceci n’est pas une pub.
First workshop: constructing streetstruments
Second workshop: Collective improvisations on electrified streetstruments
After the workshops: The streetstruments are left in their street, inspiring passers by to make their own street improvisations
Construction site interacts musically with neighbors